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  1. Jan 04, 2021
  2. Jan 03, 2021
    • Raymond Toy's avatar
      Fix #90: Remove unused FP static symbols on x86 · 952c3759
      Raymond Toy authored
      We no longer support x87, so the static symbols for the long float
      constants aren't used anymore.  And we don't use `*fp-constant-1d0*`
      anywhere, so we can remove the constants for 1f0 and 1d0.
      952c3759
    • Raymond Toy's avatar
      Address #89: Really remove *scavenge-read-only-space* · cf7c8acc
      Raymond Toy authored
      The previous changes didn't actually completely remove
      `*scavenge-read-only-space*`.  We removed it from the static space,
      but it's also defined in `code/x86-vm.lisp` so we need to remove it
      from there as well.
      
      And we forgot to commit the boot file, so we're doing that now.
      cf7c8acc
  3. Aug 26, 2020
    • Raymond Toy's avatar
      Fix #84: Remove code/unix-glibc2.lisp · 00679e6b
      Raymond Toy authored
      This isn't referenced in worldcom or worldbuild anymore so we can
      safely remove this.  Most of the required functionality was moved to
      code/unix.lisp some time ago, so this isn't needed anymore.
      
      Whatever functionality that is still left is in
      contrib/unix/unix-glibc2.lisp, which we aren't removing.
      00679e6b
  4. Feb 18, 2020
    • Raymond Toy's avatar
      Fix #80: Convert contribs to use ASDF to load · 338d8606
      Raymond Toy authored
      As it says, convert contribs to use ASDF to load them if possible.  Many
      contribs already had an asd file so we basically just had to rename
      foo.asd to contrib-foo.asd to keep backward compatibility with the old
      contrib names. (And update the defsystem name to match.)
      
      Added an asd file for packed-sse2.  Unix doesn't work, so it's left alone for now.
      338d8606
    • Raymond Toy's avatar
      Fix #79: Autoload ASDF in REQUIRE · b18f00f2
      Raymond Toy authored
      When `REQUIRE` is called, autoload ASDF if it hasn't already been
      loaded.  User's no longer have to load asdf explicitly anymore.
      
      Update release notes.
      b18f00f2
  5. Dec 06, 2018
  6. Sep 22, 2018
  7. Aug 05, 2018
  8. Jul 27, 2018
  9. Jul 22, 2018
  10. Jul 15, 2018
  11. Jul 04, 2018
  12. Feb 18, 2018
    • Raymond Toy's avatar
      Fix #60: `C::%UNARY-FROUND` is undefined · 26e3ad82
      Raymond Toy authored
      Remove the symbol `C::%UNARY-FROUND` and just let the compiler package
      inherit it from the kernel package.
      
      * src/bootfiles/21c/boot-2018-02-1.lisp
          * Use this to bootstrap the change (by uninterning the symbol)
      * src/code/float.lisp
          * Just export %unary-fround
      * src/general-info/release-21d.md
          * Update
      * tests/issues.lisp
          * Add test for this issue
      26e3ad82
  13. Jan 29, 2018
  14. Jan 28, 2018
    • Raymond Toy's avatar
      Make sure spawn is called with a string · 87c07e5d
      Raymond Toy authored
      The previous commit worked for search lists, but the program could be
      a string.  Take care to convert pathnames to strings so that spawn is
      always called with a string.
      87c07e5d
  15. Jan 27, 2018
    • Raymond Toy's avatar
      Fix #49: CLM crashes · b8841170
      Raymond Toy authored
      When invoking motifd, the program name is #p:'library:motifd".  This
      is passed directly to spawn (a C routine), which only accepts strings.
      So, before calling spawn, convert the program path to a unix
      namestring.
      
      This allows the example from the bug to run without crashing.
      b8841170
  16. Dec 29, 2017
  17. Dec 28, 2017
    • Raymond Toy's avatar
      Print random state in hex · 58f107b1
      Raymond Toy authored
      Add comment for %random-double-float to use xoroshiro-gen directly
      instead of random-chunk twice.  A minor micro optimization.
      58f107b1
    • Raymond Toy's avatar
      Use the xoroshiro vop on sparc · 448e9970
      Raymond Toy authored
      The vop greatly speeds up the generator on sparc.  The time to
      generate 10,000,000 single-floats (on a 1 GHz Ultrasparc 3i) is:
      
      mt19937:   1.32 sec
      xoroshiro: 1.03 sec
      
      So xoroshiro is 22% faster than mt19937.
      448e9970
    • Raymond Toy's avatar
      Export random-state-jump · 11a14537
      Raymond Toy authored
      11a14537
  18. Dec 27, 2017
  19. Dec 21, 2017
  20. Dec 20, 2017
  21. Dec 19, 2017
    • Raymond Toy's avatar
      Print and set state as 64-bit integers · f9203f85
      Raymond Toy authored
      The xoroshiro128+ algorithm is defined using uint64_t types, but we
      hack it to store the state as double-float's.  This is a bit
      confusing, so add a printer to print the state as an array of two
      uint64_t's.
      
      Adjust init-xoro-state to allow initializing the state using an array
      of 2 64-bit ints.
      f9203f85
    • Raymond Toy's avatar
      Add custom xoro-random-state printer · 0b94ee3d
      Raymond Toy authored
      Custom printer to print the state as array of integers instead of
      doubles.  Makes it easier to see and match what the C code does.
      0b94ee3d
    • Raymond Toy's avatar
      Fix typos add jump function · dbc0518d
      Raymond Toy authored
      * Fix typos in names so we can call the functions.
      * Add jump function to allow generating new distinct sequences.
      * Add simple function to print the state using integers instead of
        doubles. (Untested.)
      dbc0518d
  22. Dec 17, 2017
  23. Dec 16, 2017
    • Raymond Toy's avatar
      Simplify state · 192fe3b6
      Raymond Toy authored
      Don't need an array for the cached value; (unsigned-byte 32) is a
      specialized structure slot, so no consing.
      
      Some random cleanups and comments.
      192fe3b6
  24. Dec 15, 2017
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